Her.

(2015)

Her. is a project about making people more aware of how they use their smartphones on a daily basis. The project particularly focuses on how we decide to prioritise our time and the effects it has on how we behave around others.

Smartphones are distracting and addictive objects. For my BA-project, I chose to work with a conceptual application (ironically enough) that would make people more aware of how much time they spend on their phone, and that would compare the smartphone-usage to what you could have done instead of spending time on your phone. The application also included different settings that could help you break your addictive habits, one of them being "Her." (in English “here”), emphasising being present.

The punctuation mark in the title Her. was also deliberately set to underline the act of taking a break / stopping. The project included a live prototype, an animation showing essential features of the application, and a book explaining the process behind the project. As a part of the bachelor exhibition I also developed a small collection of objects; My interpretation of notifications as physical objects. Read more about this here. 

 
 

Photos of the project report explaining the process. The cover pattern is made through marbling.